Pricing
Pay for what gets rendered.
One credit is one spoken character on Pro. Lite costs 0.7× that. Inline tags cost a flat 10 credits. Cache hits, failed renders and cancelled items are refunded automatically.
Prototype
Temp VO for a jam or a vertical slice.
Free
- 3k credits / month (~3.5 min of audio)
- All 30 studio voices + voice library
- All Acteme Specials character voices
- Engine plugins, API & MCP
- Audio kept for 15 days
- Non-commercial use
Indie
One shipped game, full cast, a couple of languages.
$15 / month
- 150k credits / month (~2.9 h of audio)
- Commercial license for shipped titles
- 3 render jobs at once
- 10 projects
- Audio kept for 3 months
Studio
Multiple projects, localization passes, large batches.
$45 / month
- 500k credits / month (~9.7 h of audio)
- Priority render queue
- 8 render jobs at once
- 100 projects
- Audio kept for 6 months
- Commercial license, unlimited titles
Top-up packs
One-time purchases for crunch weeks. Valid for 12 months from purchase and spent after your monthly allowance by default; you can switch the order in settings.
| Credits | Price | Per 1k |
|---|---|---|
| 100,000 | $12 | $0.120 |
| 500,000 | $50 | $0.100 |
| 2,000,000 | $170 | $0.085 |
What things cost
Rough numbers on Pro. The dashboard shows the exact cost before every render.
| Job | Credits |
|---|---|
| Guard bark: “Did you hear that?” | 18 |
| Quest-giver paragraph, ~40 words | 230 |
| 400 barks × 3 locales, 2 takes | 62,400 |
| Visual-novel chapter, 6,000 words | 34,000 |
Billing details
- Payments are handled by Creem as merchant of record, so VAT and sales tax are calculated and remitted for you. Invoices are available from the customer portal.
- Your plan's monthly allowance resets on each renewal; unused allowance does not roll over. Top-up credits are valid for 12 months from purchase.
- Upgrades apply immediately with a prorated charge. Downgrades and cancellations take effect at the end of the billing period.
- If you cancel, your projects, takes and exports stay available on the free plan.